It's definitely not like the OP states.

Balance seems very good in the game, all classes have their uses.

Personally, though, I've found melee rogues to be the best. They take a couple of levels to get going, but when they do... oh boy.

You'll be able to move insane distances every turn for very little cost soon enough, meaning you'll always get behind enemies. Your attacks only cost 2 AP, and you attack twice -- meaning on-hit chances are better as well. I found my melee rogues outdamaging my two-handed warriors by far.

And well-built two-handers outdamage mages and bows. Also, the fact that melee has several ways of closing the distance makes bows less needed and nullifies the range advantage somewhat.

Last edited by Exant; 01/11/14 08:54 PM.