Agreed with Phalzyr to his 4)

I'll add something about this 4th point

(Little SPELLS SPOIL ALERT)

At the end of the game around lvl 17-19 when you begin to have meteor rain, (dont know the english name of this spell) and spells of big size + an archer in your team, huge flaming grounds, the melee ennemies can litterrally spend 3-4 turns on the other side. As we were gentlemen with my teammate we were charging through it just to give a chance to the ennemies to fight...

So to conclude on the 4th point, yeah the ennemies should after lets say 1 turn have the courage to walk and reach us, especially undead guys : on a role play hand they are already dead they shouldnt be too "afraid" of walking on fire...

Last edited by Malanir; 03/11/14 01:49 PM.