Hello Phalzyr ^^

I agree that saving should be possible after hard battles, but is there any where there's no Quest Log update right after?
I only finished the game once, so I'm not sure, but I think most difficult battles are followed by a direct Quest Log update, or the update happens quickly after when you find a quest item the tough opponent had?
Note that the rule does take into account Quest Log management trick, and it's fine as is: after one difficult combat, if there's no Quest Log, you could go elsewhere to unlock a Quest Log update, or simply consume a Blood Stone?

As for 7, I stole everything so I can't remember if there were any quest that really required to do stealing. Have you an example in mind?
Anyway, the stealing rule is really really low in priorities, since stealing gives money (and quest item), which cannot be used to buy magical gear (if one follows this more important rule). So maybe a rule isn't needed at all. In my run, I had one million gold coins, gold was mostly useless, and I think people who will try challenges already know this so they won't lose time stealing anyway.


I also agree that the AI is too much afraid of oil and others (fire ground, smoke...), but I think not using them is too much. I think this game has been designed with terrain control in mind, and that the fault lies mostly in the AI. But I fully understand what you mean, and I feel a nice compromize would be to never use terrain control spell (rain, barrels, oil, etc...) out of combat (alike the summon limitation), (with the exception of tornado?), unless you use a scroll. I think you find a rain scroll before the burning ship quest in cyseal, and I can't remember other quests involving rain.

Maybe not perfect, but hopefully, the default AI will be improved.

Last edited by Chrest; 04/11/14 05:21 PM.