SniperHF, the problem is that to get those syntax helps, you need to know the script you wanted to write to begin with. And this is were literally 99% of people stop caring for this editor. Because they don't know what script does what, what script command to use when and what the heck anything of that gibberish means. They want to write story and dialog, choose actions, conditions, flags and consequences from lists, see global variables in a proper editor window. Click on a trigger and see what script references it.. and stuff like that.

Editor is simply too barebones, toooooooo to the metal. Anyway, by now the chance for a booming mod community is squandered. Everyone waits for Pillars of Eternity and Torment 2...

With Rad Game Tools blocking any kind of content creation aside from level geometry there is simply not going to be any major TC mods. And without those, no proper source of really good information tutorials guides and stuff. It's true you need new modders, but you also need at least 1 mod that really pushes forward and shares every discovery. And D:OS did not have that.

Either way, the editor is too arcane for me.