Originally Posted by black_koffee
One the one hand, writing a good AI can be difficult
On the other hand a combat oriented game pretty much requires decent AI scripts

Basically this game's combat handling capabilities have serious gaps.

I wonder if the problem is expectations: Larian's a small studio with limited resources that they have to spend carefully. I think the risk is that if they'd put more effort into combat, it would have to be taken away from somewhere else, and I think that would be at a greater cost to the game overall.

But the expectation part is what one wants from the game: for my tastes, the game is already leaning a little too much towards combat, but I guess some people would disagree; there is no "right" answer, simply a lot of different opinions. I guess I am surprised at the number of complaints about an RPG not being more combat-focussed and not being hard enough; though I am someone who tends to play e.g. shooters on easy as I'm more interested in seeing the sights and story (and who gets bored quickly if there's not much of either!)


J'aime le fromage.