- Pickpocket is not a rogue skill in this game.
Considering that pickpocket requires you to be on stealth, and approach your enemy in stealth (In fact is the only "stealth activity" that can't be mimicked by Invisibility), and stealth is a basic requirement to offset the dagger penalty to damage... I wouldn't expect any other character but a rogue to use it at full efficiency against most targets.
- Charm is not just a plain pet.
In fact is worse because can be resisted, but I consider it fair trade to remove temporarily an enemy and/or turn its powers against their group.
- Why a warrior and not a ranger or a rogue in a party of 3 mages? I could not see any valid argument there.
Because a Man-at-arms is the only one that, adequately buffed, can whistand the most damage from most varied sources. If you also use it as mobile cover while using a shield will force ranged attackers to target him instead of your mages. Finnally it's the only one able to project some form of area superiority through its attack of opportunity mechanic (D:OS uses a weak version because a MAA can't get traits to increase the number of times he/she can retaliate nor add CC effects to them) specially combined with weapons that can CC your enemies on hit, meaning it's the only one capable of preventing enemies to approach your ranged attackers.
- STR and DEX skillsets "require" an additional skillset (a weapon skillset) to enjoy scaling, or one could say it's an optionnal extra buff mages do not have (nor do they have bully). You can spin that both ways as long as you want if you don't crunch numbers.
Just do a basic check at any level of single target damage per AP cost (After applying the last patch that reduced the initial excellent coeficients magical attacks enjoyed) and you will see how devs provided the scaling "for free" to mages.
- "Cloak and Dagger" and "Tactical Retreat" are largelly irrelevant, but since you compare them, have you taken into account the fact rangers need the PER (perception) stat while rogues do not?
This probably mean you aren't used to play with a melee character or you would know how valuable tools they are SPECIALLY when having a mage creating fields you don't want to step on (Yes friendly ones included).
Rangers are only affected by PER when perfoming regular attacks. Special powers and special arrows (The real strong point of Rangers) are spells and have 100% chance to hit. Instead of stacking PER, stack SPEED (After you cap your DEX ofc) to regain extra AP that you can use to move closer and cancel that penalty directly, or if you want to keep range advantage, by adding the extra AP of "Precisse Stance". On top of that you will move more per AP point and also will be able to use more skills middle fight.
PER, paradoxically, is better for Mages as that 1st round of combat is critically important to configure the battlefield to your own taste before enemies start to walk around or simply to deal a devastating AOE barrage that will cripple/kill most your enemies. As they have the extra Atributes to do so, compared to physicals, in my solo "min maxed" party the 2 damage mages have PER as secondary (The AIR one is also the explorer with light steeper and invisibility) and the Hydro has more speed (To be able to cast multiple heals in the same combat round, specially later).
- If mages spells did only 1 damage each, they could not be called "the most powerful", and if they did 10,000 they could. Hence there is a breaking point, and numbers must be crunched. You didn't.
I expect some1 that discuss mechanics to do the analysis him/herself and offer another viewpoint... I can simply say the same about your post.
- Why are you expecting eRe4s3r to demonstrate how many turns it would take to end any given fight? You are making the claim, it's up to you.
Instead of typing anything... I expect you to actually bother to play with the weak class and check it yourself. That way you can't come later and claim that I was lying about mine. Which is what usually happens when ppl comes complaining about facts that take literally 4 minutes to check (Loading the game and customizing a new character gives all the necesary info you seem to look from me).