Quite an interesting article. Much of their specific decisions wouldn't apply to DOS since Shadowrun is grid and cover-based and DOS isn't, but I think there's a good message: make sure the AI at least doesn't LOOK dumb. And a bit of behind-the-scenes randomness can do a lot to make AI seem more alive. Finally, hopefully the AI scripting is fairly easy to do, as that clearly has a huge impact on producing good AI. Just more evidence that Larian needs to put their focus into improving the editor and their code, at least after the next patch. I wonder if Larian will ever release a Director's Cut of DOS. The Director's Cut of Dragonfall is absolutely incredible, an enormous step up from the original game. But a new campaign that doesn't have the problems the original does would be just as well (if not a better use of time). That's probably what they're doing, since Larian said they're using the same engine.