Every time a topic like this gets made all the clowns pour out of the woodwork to post completely idiotic and unrealistic replies. So if all you're going to do is criticize and be stupid then you're going to get told off.
I don't give one rats ass what people's view points are about what I'm posting about, how easy they think something is, how it's a game meant to think, this game doesn't hold your hand, it sucks to be you, no one else had a problem any any other bullshit that gets shoveled into this subject.
These things are a problem FOR ME AND A FEW OTHER PEOPLE and that's all there is to it.
1. Everything that is a quest item NEEDS TO BE LABELED AS A QUEST ITEM.
It's one thing for an item to be involved in a quest, and for a player to do some looking around for the information, but it's a completely different story to not label items involved in quests AS QUEST ITEMS, to at let the player at least know the item is related to a quest.
2. Be consistent with the information, for example, the mushroom at the witches Cabin that says there is something nearby that will break the barrier.
I don't care if people know what that means, to me the only meaning that has is that there is something on the ground one or two screens away that can be highlighted on the ground and then picked up, that gets used when you click on the barrier, thus removing the barrier. There is nothing on the ground nearby the hut that can be used to remove the force field. So to me there is no way into the hut because the only way to remove the barrier doesn't exist according to the information that the mushroom says.
Again there is no misunderstanding or anything to misread. it says what it says, I didn't misread anything the game says there is something on the ground a few screens away that will remove the barrier so then therefore there is supposed to be something on the ground a few screens away from the hut that will remove the barrier. If there isn't anything on the ground, then the game is broken and that part cannot be passed because it tells you something is in a place it's not.
That's what it says and means to me and there is nothing anyone can say otherwise that will change my viewpoint. Saying it's not on the ground so that proves it is wrong, all that proves is the game devs set it up so that part of the game cannot be passed with the information they gave because what the player is informed about, doesn't actually exist where it's supposed to.