Demon, and Ice King are extremely underwhelming; imo, Weatherproof is also too situational to be worth taking. However, Elemental Ranger and Walk it off can be utilized without too much effort.

In my first complete playthrough (on hard), my Archer with Elemental Ranger talent was my main damage dealer. It was really easy change the element that someone was standing on; it was already my mages job to hit the enemy with an element that they were weak to. The only elemental that you should have a problem with is fire; and even then, a late game Archers does way more damage than Elemental Ranger heals them for so it's not something that needs to be changed at all. On the flipside, all humanoids bleed and give you free damage without even trying. If you look at the uptime of this talent vs the downtime, I'd say it works in your favor about 60% of the time without even trying, and about 80% of the time if you center your party around your Archer. If you compare that to the "average talents" (elemental affinity, Arrow Recovery, Sidestep), I'd say this Talent is far better than average; I'd go as far as to say it is just as useful as Far Out Man (since any spell you cast when your target is not at max range is a waste of Far Out Man).

Walk it off is a very good talent IF you don't want to put any points into Willpower and Bodybuilding. A decent substitue for sinking points into defenses stats when you want to make a pure damage warrior or rogue.

All in all, most talents really aren't worth taking and should just use your talent points to trade for ability points/stat points. Which also brings up another point that I don't even want to get into right now...

Last edited by Fronkles; 10/11/14 02:44 AM.