People here clearly don't know the difference between chance to hit, and Accuracy.
So let me explain the difference
People are applying the definition of HIT/connecting to CHANCE TO HIT which is wrong. just because something has a 100% CHANCE to BE hit, does not means IT'S AUTOMATICALLY GOING TO BE HIT.
The key wording in the phrase CHANCE TO HIT is CHANCE which means NOT GUARANTEED
If you play the lottery you have a 100% probability CHANCE of winning simply because you played it. The odds of you winning have nothing to do with CHANCE of winning. And chance to hit works the exact same way.
Using another example:
If there is a huge rock in the middle of a field protruding up 20 feet. THEN NO MATTER WHERE YOU ARE ON THAT ENTIRE FIELD YOU HAVE A 100% CHANCE TO HIT THAT ROCK simply because the rock is out in the open and big enough. Whether or not something you throw at that rock is actually going to hit it, IS A COMPLETELY DIFFERENT STORY and that's where people are getting confused and not understanding the problem
You can throw/shoot 1000 things at that rock and never hit that rock once simply because you have shitty aim/accuracy/poor reach. The probability of the rock BEING ABLE TO BE HIT is still set at 100% simply because it's out in the open.
Now lets place the rock behind an obstacle completely out of view and give the thrower 100% accuracy. Now no matter where that person stands on the field they will have 100% accuracy at all times. However they have a 0% chance to hit the rock because it's out of their view, but the rock being out of view HAS ABSOLUTELY NOTHING TO DO WITH THE PERSONS ACCURACY. The rock being out of view does not make the person all of a sudden stop being accurate when they throw/shoot something.
Chance to hit and accuracy have absolutely nothing to do with each other and do not affect each other.
The game has accuracy and chance to hit attached to each other and has chance to hit and impact meaning the same thing.
It's programmed wrong and doesn't work the way it's set up.
Last edited by tx3000; 10/11/14 06:20 PM.