It is not working for me. Here is everything relevant here from my Story Editor.
Okay, I have
CHARACTER_QFM_Player1.isPlayer();
//CHARACTER_Player2.isPlayer();
in my init for _Start, and
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
InitStory();
GoalCompleted;
in my KB. I have a child goal called "DithersBlithers". In that init I have
DB_Dialogs(CHARACTER_QFM_Dithers_Blithers, "QFM_Dithers_Blithers");
and in the KB, I have
IF
DialogStartRequested(CHARACTER_QFM_Dithers_Blithers, _Player)
THEN
DialogStartTwoSpeakerDialog("QFM_DithersBlithersDialogue",CHARACTER_QFM_Dithers_Blithers,_Player);
The character named Dithers Blithers is checked Global. Am I screwing up something in the code, or is it something else?