Hi Larian folks,
You've made a fantastic game, but an incredibly frustrating one at times. The frustration is not because of failure due to making mistakes, the frustration is because it is so very easy to misclick in combat, and ruin your entire strategy. There are two major sources of misclicks:
1) The hitboxes of monsters move unpredictably. In the split second between deciding to click the mouse button and actually clicking it, the monsters can move so that the hitbox is not under the mouse. This will cause your archer character to walk up to the monster instead of shooting them. I've had this happen countless times. It's not fun. The only solution is to sit and stare at the monster for 5 seconds until you're sure you'll be on target, and even then it doesn't always work. This is not enjoyable, and it's not skillful, it just ruins fights. Please fix it by giving monsters a static hitbox.
2) When I have selected a special ability, and I mouse over an interface button, such as a different item in my quickbar, or the Delay Turn button, what should happen? Should the button click happen, or should the special ability be used on the terrain that underlies the button? It's definitely the former, but the latter happens and it's incredibly annoying.
Please change the overlay precedence so that if I click on a skill while having another skill selected, it switches to that skill instead of firing the original skill at the spot under the button.
With these two tweaks you would make the game a far less frustrating experience.
Thanks,
Vandervecken