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old hand
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old hand
Joined: Jun 2013
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Any particular reason why you teleported to a trigger instead of the exit directly?
I usually try the item first and as long as it doesn't mess with the camera just stick with that. On occasion I've had teleporting directly to an item put the character out of view. Then I'll make a trigger. Also if you are teleporting to a trigger I don't think you need the items to be global. So you could probably cut out a few steps on either side.
Along the same lines I don't think you actually need Itemsetcaninteract in the story editor for the "on use" to function. Unless there's some other scripting reason you want it. In the mod I'm working on I haven't done this yet and my teleports work fine. I simply set the "onuseactions" to teleport and reload the level(critical step). Then they work without scripting.
Overall I like your videos. Would have been very helpful when I was trying to figure this out on my own a few months ago.
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