In this engine, I'm not sure.

In programming in general you want to use local variables whenever possible, it's more efficient, takes less memory and causes less global errors.

In a small project like a Divinity Mod, I use IsFlag for pretty much everything so I can reference it from script and from other dialogues more easily, even if I don't originally plan to.

IsLocalFlag would be used if it was only being referred to in that conversation for one specific reason.

That's the best I can come up with.

Last edited by Burgee; 19/11/14 06:33 AM.