The final fights in the high level areas are boring as hell. Too dense, they take such a long time that you feel the game comes to a halt every time you fight and there are so many enemies in every fight I got asbolutely frustrated waiting each turn for them to finish their damn tunrs. It felt as I was in a bank queue or something.

The previous parts of the game are so well paced, the battles are less dense and they feel important and not too tedious (even at the beggining that they are the most difficult in game) and there is a kind of break between them that other RP stuff happen. Phantom Forest on the other hand is difficult battle, after difficult battle that 60% of the time it feels that you wait for the enemies to finish their turn. You progress so slowly it completely takes the fun out of the fights. Unless of course you use an OP party (like glass cannon choices which basically break the game) that make the whole proccess meaningless towards the other side of the spectum.

Also who the hell thought to give Cassandra 600HP heal every damn turn? It felt such a cheating way to make the fight longer. It was like killing her 3 times or sth. It was at that point I realised I was playing the game just out of a sense of completionism and not really having fun any more. I am glad I backed this game and it gave me amazingly long fun hours to make it moneyエs worth. But it is really dissapointing it became such a chore at the end that I cannot even force myself to play the last part even though I spent 100+ hour on it already.

Please for the next game take the design of the end game a bit more serious than just increasing the density of the fights and ista-death moves for enemies. It really leaves a bad after taste.