We recently had a discussion over here on the topic of how combat is best handled in a role playing game. As you know, Divine Divinity took the action approach and much as it may surprise you, this wasn't necessarily the preferred approach of several developers over here, me included. Personally, when it came to combat, Fallout was the game where I had the most fun but of course, Fallout combat was also turnbased. So the question is - which in your opinion was the RPG that had the best combat system ?
Lar
I LOVED Fallouts TB combat. I am a big fan of turned based games. However Fallout's TB combat fit well for it. If Baldurs Gate or say Divine Divinity were turned based... I do not think they would have been much fun to play. Each battle system for each game seems to have worked well for each one.
I like turned based games, however the market just isn't all to accepting to turn based games. (I am still shocked that ToEE will be turn based) <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> Not that I am complaining.
So far I liked Baldurs Gate's real time + pause. But again that worked with the engine and the game very well.