Pretty good post and suggestions.

Have to ask,
"Witchcraft Eye for an Eye"
If someone takes 2.5 times the damage as result of attacking the one who used the spell... shouldnt it be called "Both eyes and an ear for an eye" then?

How about a version that makes damage taken equal to amount given, only the player has the same effect applied if he attacks that particular enemy? So you both get cursed and damage each other for same amounts of damage with each hit. :P

Otherwise i would also love to see much more smaller skills and spells with various smaller effects that would fill up every level.

Also, I think i have a pretty good solution for those narrative and quest directions issues in Lucilla forest just after the start of it, but thats going to go up through the dev line.