The best combat system is no combat at all. But I don't think that's a popular one <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I prefer turn-based combat over real-time combat, but it shouldn't take too long. If every fight takes endless time, I get bored, because I want the story to continue and not the fight.
I also liked the combat system of summoner (that chain thingie) but I don't know if it would fit to a game like divinity.
The system I like the least is the Diablo/Divinity approach. Either a tactical approach (i.e. turnbased), or something that does need "Real-Life-Skills" like in Daggerfall (and Silver I think), but just clicking isn't good. What does clicking have to do with fighting?
Last edited by Flash; 23/04/03 09:47 PM.