Originally Posted by Stabbey
TALENTS

8) More Talents are needed.


I just thought of two more ideas!

Convection - "Heat into energy."
Requires Pyromaniac 3 or 5 (maybe it's that powerful).

If you are Warm or Burning at the start of your turn, all currently active cooldowns are decreased by one turn. This includes skills which only have a one-turn cooldown, meaning that you can cast that skill repeatedly for as long as you have AP.


Storm Surge - "Channel the fury of the Storm."
Requires Aerothurge 5.

When Wet, air-elemental damage is increased by 33%. This is possibly incompatible with Lightning Rod.