I use a main Str, secondary Int hybrid, and I don't use the disables reliant on Int for him. I think a 20-30% fail on a disable over a pure Int character is very reasonable. He can still teleport the enemy away, control the environment, buff, etc. If he could also disable just as well as the pure Int character, why wouldn't everyone be a hybrid?
You can invest in Lucky Charm to improve your hit chance for your hybrid characters.
What do you mean by an "Int hybrid"?
That's what I said in my post, Main Str low Int chars are the best hybrids. It's not just a 20-30% penalty to disables(wich are vital).
It's penalty to disables, skill damage, hit chance, having to choose between int and Con/Speed wich also are very important and the chance to loose armour and shield in combat.
Also, while you teleport someone a pure warrior would Knock them down (High Str) for 2 rounds getting 100% hit chance and get 50% DMG with bully. Unless there is a lava surface, then teleport is obviously superior, but that's pretty rare.
I'm talking about 3:3 or 4:4 Hybrids here. They have to bear all the penalties above for variety in spells. But what good is variety if you cant CC or do proper damage?
A Scoundrel/Ranger would do much better because they are both based in Dex.
With my solution they would still have to invest in Str and int while giving up some Con and Speed AND would have to get the new talent, but that would get them more stability.
IMO that would be a fair trade in power, as it stands now, it's simply not worth it or a very limited choice on good combinations.
The difference between 1 Attribute base hybrid and 2 attribute based ones are simply too much.
Int hybrid would be a mage like Hydro/Aero, he still gets variety whithout severe penalties becaus he can just invest in int.