We recently had a discussion over here on the topic of how combat is best handled in a role playing game. As you know, Divine Divinity took the action approach and much as it may surprise you, this wasn't necessarily the preferred approach of several developers over here, me included. Personally, when it came to combat, Fallout was the game where I had the most fun but of course, Fallout combat was also turnbased. So the question is - which in your opinion was the RPG that had the best combat system ?
Lar
I have played BG, BG2, IWD, IWD2, Diablo, Diablo2, Planescape:Torment, Neverwinter Nights, Dungeon Seige and Morrowind ( to name a few of the CRPGs). And those all had action combat. I have never played a game that was turn based. I might be biased in that respect. But to me, even though in most of those games you can
pause, it seems more realistic with the action based. You are playing a role, and in real life there is no pause.
That is just me, though. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />