To simplify this discussion i'm pointing out flaws in the way the penalties are implemented, not that I think there should not be any penalties.
Some are posting to tell me that I should have penalties while I do not disagree.
A good implementation would be:
Specialized in Witchraft can blind for 3 turns at 15m range
Hybrid with witchcraft can blind for 2 turns at 10m range
As it is now it's based much more on luck than on skill or tactics. Some luck is good for gameplay because it adds unexpected events, but too much of it sucks, really.
Hybrids having 30% high chance to reduce their versatility to nothing.
Of course, doing that would require too much work, so a new talent improving evenly leveled Classes would be the best option to mitigate that huge difference between pure and hybrids.
The penalties would still be there, but it would be more fair.
Last edited by Gordyne; 28/11/14 06:28 PM.