i liked the diablo style <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
only save when you exit.
so not that ppl can reload 1000000 of times to get the ultimate gear, just let them work with what they really found.
I agree that it might also has its disadvantages, like what happens if you die against a boss or something.
hmmm i just realise that i have some ideas which make the game maybe a bit TO diablo like.
i mean, wouldn't it be handy to have something like townportals.
Or that you can be revived after you die, which will cost experience..
the way i see it there are 2 possible ways:
being able to save all the time, but when youre dead, youre really dead.
and the other way which i have metnioned before (the diablo way)
i hope you like my ideas lar <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I was thinking that character must eat and sleep or suffer penalties. You can only save when you sleep. You can save and re-load as many times as you want, but you have to play for a whole game-day before you can save again, preventing the chance to re-load for ultimate weapons.
Also, if items found in barrels and on monsters are random, you might think twice about taking risks after finding that Wand of Eternal Napalm Rain. If you die before you next sleep, there goes the wand forever...