Do you have the _Start code in place in that particular module?
INITSECTION
CHARACTER_Player1.isPlayer();
CHARACTER_Player2.isPlayer();
KBSECTION
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
InitStory();
GoalCompleted;
Do other NPC's dialogue work?
Last edited by Burgee; 03/12/14 01:31 AM.