Do you have the _Start code in place in that particular module?

INITSECTION
CHARACTER_Player1.isPlayer();
CHARACTER_Player2.isPlayer();

KBSECTION
IF
GameEventSet("GAMEEVENT_GameStarted")
THEN
InitStory();
GoalCompleted;


Do other NPC's dialogue work?

Last edited by Burgee; 03/12/14 01:31 AM.