[quote=Thorsten]Game is not broken. Just a bit easy for a gamers minority and that's just it. How somebody knowing that could still use combinations like the one mentioned is above my skill level ...
[/quote]

I agree with that. However, even if the game is still fun and interesting, it's not very difficult, even if you are not a "power gamer". (Except when you go in areas where ennemies get higher levels. I did this "mistake" when I started... and then, you have to stay far, and fights are very long. Of course, after a pretty tough start other parts seem easy, especially areas where ennemies are lower levels... When you explore everything, you "find" a lot of XP.)
I kept stuff for the moment I really need it. At the end, I didn't use any scroll, any potion, any food, any special arrow, or any resurection! (About the food, effects seemed really short and weak...) And I didn't save during fights.

It's sure that -for me- glasscanon is overpowered, even if I really liked to play with it. (I got 2 wizards and 1 warrior with it. Not for my archer/rogue, because I put a lot in dexterity and perception, and not in constitution.) It's not so hard to stay alive, especially if you have a good constitution. However, it's really powerful to play with a lot of AP, especially with a lot of speed and constitution!!! (At the end, you can easily get more than 20 AP per turn. With "haste", my warrior got 28 AP each turn, it hurts a lot...) I even changed to try in Hard, and it was ok.
As I said, I liked glasscanon, so I don't know what to think about it. It's the same for other "powerful" talents: it's not perfect, but it's couragous, it really changes some rules, and it's fun. (On the other hand, no excuse for too weak / useless talents! ;) There is another post about it.)
For glasscanon, maybe a more balanced option would be something like "-xx% hp, and +x AP per turn"? (Example: -30% hp, +4 AP ?) It would be less powerful. That said, if the hp malus is not big enough, you will not really feel it...
Maybe glasscanon needs an armour / magical restistance / dodge malus, so you become really more fragile? HP is not everything... (neither do AP, I know)


The biggest problem for me is still the... IA! There is few "big fails", but there is also few smart moves. If ennemies were less "stupid", sometimes the game would be less easy, and "extreme builds" would be less easy to manage. But it's not an easy problem to solve! :) I should not exaggerate: fights look ok... but when you think about it, it's (very?) rare that ennemies chose the best option for them, isn't it?
Anyway, there is a lot of possibilities to try in game, sometimes you have to change you strategies, you have to react to ennemies, and mostly, it's a lot of fun. So, I wouldn't say that the game is broken. :)

Last edited by chouia; 04/12/14 02:37 AM.