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veteran
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veteran
Joined: Mar 2003
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handefood i really like your ideas <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
jvb, royal dragon prince
Cheers!
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veteran
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veteran
Joined: Mar 2003
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'I was thinking that character must eat and sleep or suffer penalties. That's already implemented in the mentioned "Realms of Arcania" series.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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Hell, it was implemented in the Fighting Fantasy and Lone Wolf books by Steve Jackson and Ian Livingston (Fighting Fantasy), and Joe Dever (Lone Wolf). Quest for Glory is the other game that springs to mind.
It doesn't need to be a big deal. You have an inventory item called Food where 10 units = 1 days food. You also get warnings when you about to miss a meal or a night's sleep.
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apprentice
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apprentice
Joined: Apr 2003
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We recently had a discussion over here on the topic of how combat is best handled in a role playing game. As you know, Divine Divinity took the action approach and much as it may surprise you, this wasn't necessarily the preferred approach of several developers over here, me included. Personally, when it came to combat, Fallout was the game where I had the most fun but of course, Fallout combat was also turnbased. So the question is - which in your opinion was the RPG that had the best combat system ?
Lar Turn-Based all the way... just beware you might lose some "action" fans.
Nordom: "A question, Morte: how do you stay aloft?"
Morte: "Flatulence, you stupid polygon."
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veteran
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veteran
Joined: Mar 2003
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like me. I'd just make the turnbased thing an option
Viper
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veteran
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veteran
Joined: Mar 2003
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i agree with viper. IF its able to implement tat is <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
jvb, royal dragon prince
Cheers!
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veteran
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veteran
Joined: Apr 2003
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Am I missing something, but why turn-based if there is already possibility to pause and issue all orders/commands to any number or characters? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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veteran
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veteran
Joined: Mar 2003
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because some ppl dont like pressing paue anytime <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> tb is a totally different play style then non tb, even when there is a pauze function <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
jvb, royal dragon prince
Cheers!
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journeyman
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journeyman
Joined: May 2003
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turn based like in fallout, with perks and traits! 1337 cows say m00t!!!
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veteran
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veteran
Joined: Apr 2003
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sure, some people like tb, some don't. My opinion, I liked it in Gorky18, in Jagged alliance and in F2, but I prefer to see DD2 in the same way in is, with pause.
"Endure. In enduring, grow strong."
-Githzerai adage.
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veteran
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veteran
Joined: Mar 2003
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> dont you mean gorky 17?? <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
i played that game once, it was rather difficult IIRC <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
jvb, royal dragon prince
Cheers!
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veteran
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veteran
Joined: Apr 2003
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> correct, localized version of Gorky 17 in Russia was Gorky 18. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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veteran
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veteran
Joined: Mar 2003
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> didn't know that, ok then <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> to bad the game didn't work on my windows xp..
jvb, royal dragon prince
Cheers!
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veteran
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veteran
Joined: Mar 2003
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When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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My guess is that Gorky 17 was a real Russian faction. Games like Wolfenstein were completely banned in Germany because of the Hitler and Nazi content.
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veteran
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veteran
Joined: Apr 2003
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Ok, original name of the game Gorky 17 (Odium) Russian version of Gorky 17 was politically incorrect, and has pro-Nato storyline with awful translation into Russian.
Gorky 18 is russian interpretaion of the game, Game takes place in closed city Gorky 18 in northen Caucasus, where main characters are russian secret service agents. <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
"Endure. In enduring, grow strong."
-Githzerai adage.
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veteran
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veteran
Joined: Mar 2003
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Interesting ! Thanks ! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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indeed <img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" />
jvb, royal dragon prince
Cheers!
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apprentice
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apprentice
Joined: Apr 2003
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to know how can turn based combat be combinated with real-time, i suggest everyone to get a demo of Arcanum - it has turn based AND real time combat and you can even swith during combat... (it has also combined weight-inventory-limit and space-inventory-limit, with a little compromise to that space [since some items could be grouped and you could also drag some items to hot-keys, reducing ammount of your hotkeys, if you don't use those as ietm-equip hotkey])
well, anyway, there IS a demo for Arcanum and you SHOULD get it <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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For a multi-character RPG, the Black Isle games have the best system - real time with pause to allow instruction to be given as needed.
For a single character RPG, Diablo 2 has the best system.
I truly dislike 'turn based' CRPGs. The whole flavour of the game is utterly ruined, and the gameplay slowed to a ridiculous pace.
The only way it works is with the FF8/Septerra Core idea of limited-scope combat, with no attempt made at a 'realistic' combat style whatsoever, and no way to lure opponents into ambush or draw them away from an area you don't want them in.
If Div had turn based combat in its current format, it would be unplayable.
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