Real Time Combat is often too complex for me: Having 10.000 options (spells, for example), but in the heat of the battle only able to use 10 % or so, and mostly not the most effective ones ...

I like the chess-like approach : Have you ever played Chess "real time" ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch