i don't really know most of the RPG games that all of u mentioned but what i can say is that glitch aside, DD now stands tall on its own. real-time: (diablo, nox, korean 'shadowflare') this combat system is nice for RPG-lite. a whole lot of action with not too much brainwork but enough to make it engaging. action's the main dish with RPG on the side. real-time with pause option: (dungeon siege, grom[they call it action adventure RPG], NWN) this is nice when things get too hairy. RPG elements have more emphasis but not to the extend of overshadowing action. turn-based: (fallout 1 & 2, odium, HOMM series) haven't tried turn-based but personally speaking, an argument with a colleague is more combative. want to take turns? how about chess? so it's just me & my lack of love for turn-based RPG. hybrid: (fallout tactics: BOS) my personal favourite. mainly because the experience system is totally different than the usual STR AGI INT CON. but we're talking about combat system. FOT:BOS is great as it has real-time(they call it continuous turn-based), squad-based, & true turn-based system. truthfully fallout purists don't like it but i do. i play it only in real-time. apart from combat system, another system that needs revamping is the experience system. dungeon siege has 'practise makes perfect' XP system, fallout uses S.P.E.C.I.A.L. (strength perception endurance constitution intelligence agility luck, i think). diablo was great when it first came out. now with too many clones, games that even look a tad like it will be looked down upon. in fact DD has been accused as a diablo clone upon first impression. let's not curse the poor idiots who judged at a glance but maybe the next DD can look more distinctive. whatever it is, none of us would want the next DD to be played like any other game that we've played before. that'll be a major rip-off. that's my half cents. yeah u can shoot me now.


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......a gift from LaFille......