i really liked the combat system from severance:blade of darkness it is real-time but it needs more brain work and strategical decisions then baldur's gate and icewind dale put together...the enemies are VERY strong and that stops u from going around slaughtering everyone insted u had to learn from your foe u had to learn his tactics his reactions but in the same time u couldn't apply the same tactics every time because the enemy AI was so good that he always did something out of his usual pattern so most of the times the most important fighting decisions were taken like they should be taken---IN THE HEAT OF THE BATTLE.That was the most realistic and fun approach to a medieval fighting game i have ever seen,and this is not only my opinion,a lot of cool gaming sites out there say the same thing,and any gamer who played this great game can tell u that the battles are truly epic...so i think any future larian games should be real-time,with less monsters, but more powerful and smart...