A rather challenging, though promising mod. I really enjoyed the survival theme and the creative scripts you created to bring this zombie apocalypse to life. It freaked me out when things started popping out of the ground while I was already locked in combat. Oddly, I haven't bumped into any zombies yet but maybe that happens when/if I ever locate the lighthouse.
As for feedback, I feel that the time progression would work better if you cycled through four very distinct lighting settings rather than having a message inform the player overhead, which breaks immersion. Similarly, instead of having an overhead message saying "You're Hungry" you could make the player talk a line of overhead dialogue like "I could use something to eat" then "Ung.. I feel so hungry..." then "If I don't find something to eat soon I'm going to starve to death".
The lighting inside the starting cottage served to mislead and disorient the player since it seemed bright as day in there, then you take one step outside and get enveloped in darkness. I'm also not sure why there were several books and journals scattered around the house to explain the backstory as simply having one journal would be simpler and take up less inventory space.
The game could have been a little more intuitive to navigate and survive (at least at the beginning). For example, the world was very open and sparsely populated, so it was difficult to get a sense of where I was at any given point, or where I was supposed to go. Adding some landmarks, people, or signs might help. I tried following what looked like a cobblestone path but it only led me to an impassible cluster of trees. I climbed a hill behind the cottage only to find a powerful wolf standing there, seemingly guarding a campsite. That looked promising. I managed to skirt around him and locate a tent, but that was deserted, and ... okay this is the worst bit... there was an empty chest. How sadistic! So basically in three playthroughs I ran in completely different directions and was still unable to locate any food or the treebranch to make a bow with.
Even though the mod was just a test maybe some of the feedback will be useful to you. I'll post more when I make more progress on the mod. Keep up the good work!