Awesome info, thank you!
I updated the game and included a lot of your suggestions.
Funny enough - I named it "Zombie Time" originally not knowing what to name it. Turns out - changing names of a mod once started is harder than I thought. I tried renaming it to "The Survivors" and when I did none of my scripts were included in the final .pak file. I changed it back because I couldn't fix the issue. The zombies and their poison blood were just too deadly for this game, so I took them out.
It was meant to be challenging, but it was hard for me to gauge the level of challenge because I knew all the answers.
To a few of your points:
I tried and tried and TRIED to make the engine change the lighting from day to night to day again, I tried tons of ways. The basic issue I ran into is the script command to change an Atmosphere Trigger's atmospheric settings ended up just corrupting the trigger and crashing the game. Maybe I didn't do it right, but I couldn't get it to go after hours of tests.
The lighthouse key spawns randomly in one of those empty chests. Just because it was empty that time, doesn't mean next play through it will still be.
The books in the cottage were 1000% an afterthought and they're really poorly done. I do need to re-do those.
As for intuitive - I wanted it to be something that two people play together and learn how to survive together.
Here are some hints if you do care to try it again:
-Branches are scattered throughout on the ground. Hold ALT to locate them, there are 5-6 in the mod.
-Getting custom sounds to work is beyond me at this point, the text and sound effect were the best I could come up with. I did this mod in about two weeks - and about 1.5 weeks of that was sorting out the scripting. It was really just a quick "I wonder if I can make this work" type of thing that I figured I'd share.
-Fish wash up on shore periodically. Anywhere you see water, you'll have a chance to find fish. They appear randomly, so if the random number generator is feeling greedy, you're in trouble. There are 16 possible spawn locations, each has a 1/10 chance to spawn each morning.
-Pumpkins grow in two spots near two different houses. They also respawn randomly.
It has gained more popularity on steam than I expected though, so I'll probably update it and revamp it a bit again.
Last edited by Burgee; 11/12/14 02:06 AM.