You drink a potion called Shadow or cast a spell for fading out of sight to travel unseen.
But if you were a survivor and you wish to drink the shadow potion to get the keys from the desk in a police station, the moment you issue any command every guard in the area shall be on your head because you are not allowed to do anything else than walk or run when you are invisible. Thieves hate this game you know. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
So there must be a rule that drinking the shadow potion is for travelling unseen and undetected. <img src="/ubbthreads/images/graemlins/question.gif" alt="" />
Nevertheless the game designer breaks that very rule when you are allowed to detonate a package of explosives and poison a well while being in a shadow mode. So this is what we call "game design as you go."
No rules set and no story to begin with. And Shrimpo might have been a stagnant design in the graphics stock that never found an application to include it.
The synchronisation of sound effects and the fabulous graphic animations saved the honour of this game.
The programming is very good indeed, so brain-storming-meetings must have been behind this final concoction of sub-quests and extra elements. Captain Alex sends you to Mitox who offers you the chance to be a hero but at that stage you are too weak to confront the Orcish hordes. So the only chance you have is to sneak in, so they add the mining tunnel out of no where mining tar without miners and putting some Orcs for you in your way to enjoy the hacking and slashing. You are not allowed to be a shadow across locations, so you must use the upper ground as a shadow or the underground tunnel as a kamikaze. Run, run and pause then apply the explosives and let the clip finish your job. You jump into the shaft and no one follows you of course. Therefore the alternative was to reach those two mission-locations as a shadow, so let us make a shadow-potion that could never be used elsewhere because it was created for those two scenes only.
GIVE ME A BREAK.
You are not allowed to use any spells inside the castle or Iona’s dungeon because THAT would spoil the tender rules of a want-to-be story.
While you and Zandalor may not use magic in evil places Janus and his faction could pop into holy grounds and cast electric spells and kill council members! <img src="/ubbthreads/images/graemlins/question.gif" alt="" />
Yet when you return as a divine one you can cast spells in the darkest dungeons and the stronghold of the devil. <img src="/ubbthreads/images/graemlins/question.gif" alt="" />
GIVE ME ANOTHER BREAK. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
The rules of this game are as tight as a sieve. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/down.gif" alt="" />
It is called INCONSISTENCY. <img src="/ubbthreads/images/graemlins/down.gif" alt="" />
And it sucks. <img src="/ubbthreads/images/graemlins/down.gif" alt="" />
WARCRAFT III is a closed quest architecture, but <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is an open quest architecture so the confusion of forcing a bad story line on an open architecture is totally inconsistent and irritating.
Alternatively, if there was a story with multiple endings, the hero could have chosen to get married with the Elfish couple and abandon the quest until his/ her new home is attacked and his/ her spouse gets killed.
So in revenge, the hero returns to the story line of the Devine one if he/ she did not choose that line willingly.
Multiple sets of armour and weapons designed as a matching fashion could have been far more pleasing.
Rangers hate metal armour and prefer the light leather for greater agility and metal armour is seen to come enchanted with increased agility! <img src="/ubbthreads/images/graemlins/question.gif" alt="" />
Colour and fashion matching of boots, leggings, belt and armour should be set up far from being at random as seen in this game. Why shouldn’t I find a complete set of an ancient ranger’s armour and long bows, or a complete set of a famous knight hardly earned but available?
I can go on and on but enough was said so let me be.
Cheers. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />