By your post's lenght, I can really see you're a game addict <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.
However, Divine Divinity has many things inspired from Diablo. The items, for example: there are infinity of RANDOM, computer generated items. Was the computer told "hey, compy-dude, don't make plate which raise agility, ok?"? No he wasn't. Also if you don't want your ranger to wear plate, don't! Find yourself a nice suit of armor other than plate, maybe charm it a bit... It's not like someone imposes you to wear plate, no?
Now I agree it sucks that you cannot cast spells or attack people in Stormfist castle or such. I would've loved if you could try to kill Janus even if it was impossible (Janus phase out or something). Or, for example, I would've just kill the guards who don't want me to enter the cellar. But then again, compare DD to Diablo: Diablo sold like hot cakes during ice age, still you couldn't kill anyone who wasn't a foe. Also Diablo didn't have convesations. Oh, suuure, you could *listen* but you couldn't say anything!
There are sets of armor: for example you take Plate Mail + Plate Grieves + Closed Helm + Tournament Shield... Actually in Diablo you got bonuses if you weared an entire armor set. Can't say I will cry if Larian won't include that feature in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />.
And Warcraft 3... No offence, DAD, but I don't think WIII had the charms WII could propose. I didn't like the game much. Note that it was an RTS with minor RPG elements, whereas Divine Divinity is a true RPG. You cannot compare the two, in my opinion. Yeah, I agree, there was some level when you explored a dungeon, but EVERYONE there was an enemy. It was like pointless clicking.
Anyway, be happy <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />