I prefer rules that allow me freedom in developing my char as I want her to be:
the armour/equipment/weapon I find best (my mage deserves the best plate armour <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ) - not being regulated by a completion bonus
the class combo I want her to be - not being regulated again (I played as rogue/paladin in NWN, grinned all the time <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> = Machiavellistic approach)
Being able to pick skills from all classes was something I enjoyed tremendously in Div - same for armour/weapons = not the class but my stats defined if she could wear it.
Combat system: I prefer the turnbased mode, so Div was a good compromise IMO for action gamers and cautious ones like me (looking at monster resistances and then browsing my spell book in peace) - I'm playing this game the first time as warrior = it's boring for me, but I know others like it, that's ok for both sides, right? So, I hope, Div2 and RR will contribute to both fractions: action and sissies like me <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I am sorry for the agony you feel, DAD - but I've had a lot of frustration in games where I had to swallow class restrictions - let's call it even? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Inconsistency: Yes, I agree on that in general, but the double measure rule for Janus in the castle (no magic) and him entering sacred grounds was logical IMO. If the gamer could kill Janus, how would the Divination ritual work then afterwards? As you see, I don't question the storyline from an outer view, but try to find logic within the storyline = different approach, right?
A rule I'd recommend: Freedom - but this is impossible in toto IMO. It had really amazed me to which ideas gamers came in Div, specially those liking to play the "bad guy". Within this scale I then can create my own "rules/restrictions".
A rule I'd like: consequence, meaning this = if gamers prefer a certain gameplay and kill NPC's needlessly, busting quests then/not getting them: This should not be called a bug then, just logical consequence resulting out of own deeds and choice (e.g. Sword in the Stone, killing merchants, healers etc.)
Let's face it: Even if rules are there, gamers will always find a way to outwit them - even the best imagination of a programmer/developer/story writer team will not dream up all possibilities a gamer can come up with, hm? <whispering> Humans are imperfect <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Kiya, already practising dodge skill
Lacking knowledge in Anglo-american debate rules I don't contribute much - but I still enjoy reading your posts <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />