The story itself is the backbone of the artistic product, but the scenarist is the most important mind in a game creation. It is the scenarist’s imagination that sets the background locations and the events that take place in the game. When a good story is converted to a scenario the director could order the graphics and the audio effects that make the material for the programmers to knit together into a marvel of simulation.
It is the primary responsibility of the GAME DIRECTOR to set the rules of the game to comply with the scenario and produce a consistent product.
Except for Textadventures - imagine by the Word.