Hmm... I still don't understand what's going on here. Made the following code under [KB}:
IF
CharacterLeftTrigger(CHARACTER_Player1,TRIGGER_Text_Intro)
THEN
CharacterDisplayText(CHARACTER_Player1, "Intro1");
IF
CharacterLeftTrigger(CHARACTER_Player2,TRIGGER_Text_Intro)
THEN
CharacterDisplayText(CHARACTER_Player2, "Intro2");
Then opened the TranslatedStringKey Editor > File > New.
Named the first file Intro1. Typed Intro1 under the Key section. Wrote the dialog under the Content section.
Named the second file Intro2. Typed Intro2 under the Key section. Wrote dialog under the Content section.
Saved. No text appears.
Is there any way to trigger the P1 text then the P2 text after?