Seems like we share the same experience (my first Larian game, too) and preferences in cRPGs(mixed feelings about Planescape, though: wonderful game, definitely not an RPG. For me, it's a isometric graphical adventure with minor fights), but I came to the opposite conclusion: D:OS is on par and, I would say, even better than some of the old skull classics.

Let's review your points:

1. Character generation.
a. I can see your point, even if I don't mind too much the lack of "graphical" character personalization. Actually, a game that really pissed me off was Dragon Age: Origins: what kind of RPG would allow you to define the distance between the eyes and the shape of your eyebrows and, AT THE SAME TIME, give me to choose only three classes? Anyway yes, I think that a couple more of body type would be fine.
b. I thought the same, in the beginning: why only two, if the group can be composed of four characters? It's clear from the tutorial area, and even more going on with the game, that it's accurately designed around this choice. And it's wonderful, played in co-op.

2. A game-breaking bug with Cecil's key. /extremely important/
For me, it worked as intended (I think)!

3. That Ornate Chest behind a rope.
That one gave me a laugh, kept me in the "it's a game, have fun!" zone and was the second (after the "our ship is burning") time I was asked to actually creatively look for a solution. Maybe it's just the illusion of creativity, but it worked for me, in a way that NO other RPG was able to.

4. "Rocks fall everyone dies".
In my playthrough, I had a character with very good Perception, I always listened to people telling me "Here be dragons", so that particular episode didn't come as unexpected as to you.I had a similar "WTF" moment, which I think I felt the same way you did: that bomb buried near Thelyrion's clinic. It was pointless and unforeseeable, just cruel, and I felt a little cheated (actually my character didn't want to dig that place, my brother's did).

5. Objects lack description.
Nope, didn't bother me.

6. No quests in the log.
I felt this liberating: no more "go to A", "bring X to B", "kill C", just "that's what happened, that guy would like to have this kind of conclusion, you're free to act as you like". As in point 2, I felt like I was the one choosing what to do.

7. That 'isle in the space'.
Yes, it was strange in the beginning, then I sort of get used to chat with that little imp and the other strange characters over there. Actually, I found amusing that the main "classic" RPG quest, "the world is getting destroyed! You gotta save us all!", was delivered in such a strange fashion. The game was telling me "take your time. Smell the flowers. You'll save the world, eventually, but have fun in the meanwhile!".


I think you should try to go on with the game. If you don't, you'll miss one of the best (and I'm telling you, this is not Mass Effect good, it's Baldur's Gate 2 good!) RPGs ever published.

Last edited by GoatBoy; 16/12/14 05:21 PM.