Maybe I was too quick about the decision: I mean RR is not even out yet <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. But what to expect from someone who slept for 4 or 3 hours per night this week <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> [well, ok, it's not my fault if Divinity kept me untill 4 AM...].Still I am unsure about <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />. After I saw [bought] Neverwinter Nights, I became sceptic of new RPG ideas. NWN was, as Bioware claimed, "The one game which will change the whole RPG idea!". Most reviewers gave NWN good scores, but the game was horrible! I swar, I won't buy a single Bioware game, ever! So I fear another NWN: <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />. I might be wrong, of course.
Not that I dislike Baldur's Gate engine or fighting system, but I have seen so many games made with that system. I wanted something like Morrowind (action) but... "cute-er", you might say. I got <img src="/ubbthreads/images/graemlins/div.gif" alt="" />, I am happy but I want a sequel!
When I played Baldur's Gate, I felt I was some commander: even if I made my in-game avatar, I never had the feeling that this bugger was really representing me. In Divine Divinity, the character is the player, and I felt that. Also I liked Diablo 2's combat (not Diablo itself, though) because it was different from Fallout 2, Baldur's Gate (and later Arcanum). Divinity is an action game and an RPG at the same time. Also I mourn the interface in RR. I liked the interface in BG, Fallout and Arcanum. I hated the semi-transparent, windows-like boxes in Morrowind and NWN, I always was a fan of fancy interface, because it also shows the effort used in the game.
EDIT: But I still hope Larian to make "center on character" command. I also pray for a good 2d interface and paperdoll: the ones in NWN and Morrowind sucked!