I like that it's not D&D -- it means I can appreciate a non-D&D CRPG! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Yes, I'm a big fan of D&D, but Divine Divinity was one of the first non-D&D game I got very addicted to... I think that the combat was somewhat lackluster at times, but that is mainly because the enemies were too many and I had to click and slash my way through every one of them. My favorite parts of the game were just running around solving quests, going to the merchants and continuing the story. Combat was secondary a lot of the time. Whereas in a D&D-based game, often the combat is cooler than the NPC interaction (*cough* NWN *cough*), so I guess I can see where you're coming from. Also, NWN was way too overhyped as well as having had a crappy single player because of the "Aurora Toolset" that stinked to no end (ate my modules several times, crashes, buggy, etc.), and Riftrunner will definitely be nothing like it. Riftrunner will be, if anything, awesome because the Larian guys actually listen to the forum members and the feedback.
Apologies for the lack of organization in this post. <img src="/ubbthreads/images/graemlins/ohh.gif" alt="" />