Looked at the mock UI here for handling the Power Bar. The quicker I can make my turn when I decide what they will be, the better.

An option to toggle on off some sense of direction/what to do next. I write this one, I may use this one or not. But I know more casuals will want this from the feedback, it is somewhat expected and since we've been led for so long, for many it is hard to do back. And this going to consoles... just saying, the more they sell the more of these we get. If we can turn it off, no harm, no foul.

I agree with a darker story next time around. I'd study Shadowrun Returns, they have a really good writing style going on over there.

Speed of movement, speed of combat.

Since it is a 3d engine, allows us to lock/unlock camera angels.

Improved balance and perhaps a couple more difficult settings.

Might as well allow for 4 player coop from the stock product.

Inventory management was much better once I understood to use separate crates for things. However watching Youtube videos next to know one there figured it out. Inventory can still be better, but if there is minimal work there, allow us to name the crates to what we like.

Less gold, work on ways so money and buy/sell have some strategy. Too much gold.

Don't think I need the Pyramids or the other Dimension, however like in DK2, do like have a "home base", to me it worked better there.

More NPC's with their stories is big for the BG crowd.

Allow easy modding of the main game. Be smart, sprinkle some of that Bethesda magic on it, don't allow them to have all the modding glory. We need to mod the main, that allows quick mods right from the start to happen and build a community from there. Adding to the world is as good to me as a long-shot total conversion that takes years if ever to be released.