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That was a great post, Swen. You asked for feedback, so here are my two coppers....

Don't focus on size, focus on quality. It doesn't have to be the most massive CRPG in history, it needs to be the best - and the two are usually mutually exclusive unless you've got 100 mil lying around and 5 years to develop it.

You're going to use the existing assets which is smart, so instead, Larian should be focusing on creating a very user friendly editor and turn DOS into the next spiritual successor of NWN. Let the community create the content and/or DM games. You can then focus on creating professional asset and content packs - along with the occasional adventure - to sell as DLC and have a continued revenue stream for years without being tied in to developing huge adventures with all the requisite costs of new assets and QA that go with it.

If you can up the multiplayer aspect of the game to at least 4 players - but more realitically, several dozen players at once for persistent worlds - then this thing will be around for a long time to come.

And look at using other themes beyond high fantasy. Sci-fi, western, dystopian, etc. Heck, how about taking a stab at a superhero CRPG?

If I were running Larian, that's where I'd be steering the company to go. Anyway, thanks for reading. Cheers and happy holidays to everyone!


Midget Soothsayer robs Bank! Small Medium at Large!
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Woow, after reading Sven's Blog ... they go to Quebec ! Nice city ?

If I understand correctly D:OS + it's toolset will be further on fixed so we can expect new updates in the future ?
I didn't know that, but maybe (no, sure!) I live more with my head in Lucilla's Forest searching for the White Witch laugh !

Sven's Blog : Leaked: The Larian plans for 2015/2016 and beyond


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Yup DOS2 was way way too big. I cant believe Im the only one who think it was one of the most tedious games ever created.


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