About that "racing through mobs" :

I'm a non-fighter. I don't like fioghting that much. That's why I even stopped LOD.

I want to be able to finish quests without fighting. I consider it a broad cliché that an RPG game should mainly be based on combat. It's so heavy - this cliché - that almost no developing company has ever made a kind of effort to change that.

Icewind Dale, for example, has a very good athmosphere, but ios soo biased towards combat that I couldn't believe it. Less would have been more, in that case, I believe.

Another cliché is that "hardcore RPG player" LOVE difficult fights.

I am the exception from that rule : I consider myself a "hardcore RPG player" with the love for lots of detailed work - but I *don't* want difficult fights.

Some say tht difficult fights are a challenge - but from Icewind Dale II I heard it's maybe a fest of reloading.

I want to have fun without fighting - is that soo difficult for developing companies to learn ?

Not everywhere the idea of solving problems via combat is a generally accepted priinciple ...


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch