About that "racing through mobs" :
I'm a non-fighter. I don't like fioghting that much. That's why I even stopped LOD.
I want to be able to finish quests without fighting. I consider it a broad cliché that an RPG game should mainly be based on combat. It's so heavy - this cliché - that almost no developing company has ever made a kind of effort to change that.
Icewind Dale, for example, has a very good athmosphere, but ios soo biased towards combat that I couldn't believe it. Less would have been more, in that case, I believe.
Another cliché is that "hardcore RPG player" LOVE difficult fights.
I am the exception from that rule : I consider myself a "hardcore RPG player" with the love for lots of detailed work - but I *don't* want difficult fights.
Some say tht difficult fights are a challenge - but from Icewind Dale II I heard it's maybe a fest of reloading.
I want to have fun without fighting - is that soo difficult for developing companies to learn ?
Not everywhere the idea of solving problems via combat is a generally accepted priinciple ...
Alrik, you're right. Though the hardcore RPG character is always a hulking fighter with a greatsword, there's no roleplaying in hacking orc's limbs off (no offence Jurak ;0)). Only Arcanum, Fallout 1, 2 and I think Planescape: Torment succeeded in non-combat solutions. Sometimes the pen is more powerful than the sword but when the pen's lacking...
I wonder if RR will have the "pen".