I thought [color:"yellow"]Divine[/color] <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was kool, easy to use, especially with the 'control key' for targeting the nearest enemy. Baldurs Gate 2 was ok for PS2 unless u had to use a bow which I found was pretty awkward. Didn't like the look of Baldurs Gate 1 for PC, too many options buttons filling up the screen. If the developers stick to their idea of a party of playable characters I'd rather not see it follow the style of the Final Fantasy series, though good games, I soon got sick of the combat, once you know how to defeat a certain monster there's little strategy to it. It was good how you could pause Divinity during combat too, though when surrounded by many different enemies, hence if you are using magic which is affective to some and not others and cannot run it was awkward. However to make this better it would perhaps have to be turnbased and would ruin the game that many of us have become to love. If you could set some of the characters to e.g. run if they became so low on health, or to use certain magic types against certain enemies in an options menu pre-battle and then change between characters of you own free will, this could prove quite useful.


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