the compbat system i liked the most, was in a game called "secret of mana" (nintendo SNES)
it was an console game, ok..
but it was very nice to play. and i never saw the same sort of combat system again.
the combat is in real time. and you have a "fatigue" system. you bar is at 100% when you swing, the bar drops to 0% and recharge. you can eater wait until 100% to get the full damage or you can hit example 50% to gat the half of the full damage.
you could choose between 8 different weopons
And the best part was if you usesd your sword for a long time you gat a level in sword mastery.
At level 2, you could do more damage by doing the following: if you hold your attack button, the 100% bar recharged even further until 200%. now you could do a special move with your sword,.
the more levels in a weopon the more damage you could do with spectacular moves. (but it takes alot longer to charge ofcours)
the same with the magic. if you use 1 spell alot the spell gets more powerfull.
the game pauzes when you select a new weopon or magic. the way you could select the weopons was very nice.
1 button activate not a window but a circle around your character. in ths circle you find the weopons. very easy to use.
i don't know if this could be partialy implemented in a PC game because most platers use the mouse now..
but yu have to see it to beleive it.. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Yeah, but that wouldn't really work too well on a PC... atleast I don't think so.