STORY/WORLD - HUNTERS EDGE

56) I like Hunters Edge.
The premise, the setting: Trying to decide how best to manipulate and use the Immaculates and Orcs, and deceive them, trying to get them to turn on each other so that they start to battle each other, wiping each other out. That whole section is a great idea and a lot of fun.

In addition, this is where the openness and flexibility of the game really works because you have a village full of targets that you are encouraged to set up and destroy in creative ways. Oh, this is going to be fun.


57) Rat King oddly resistant
The fight is not a hard one, but the Rat King is a lot more resistant than you'd expect from a rodent. 96 armour, 60 percent resistance to slashing and piercing makes only Crushing good against it. The gripe I have is that it is immune (100 resistance) to all elemental damage. That seems a little excessive and meant only to draw the fight out. If you want to make the fight last longer, I have a recommendation.

I don't see a need to have the rat king completely immune to elemental damage.

Recommendation: Instead of the cats, why not bring in a ton of weak rats? It is the rat king, so why is his only backup a pair of ghostly cats? The rats should die easily, and don't hit for much damage, but there are a LOT of them, and the rat king brings in more every few turns. They also give 0 or very little XP.



BALANCE

58) Poison damage rarely seems like a great choice
I've had Loremaster 5 for a while, and I am at Hunters Edge now, and consistently through every area in the game, Poison has been a poor choice for damage-dealing. The Earth spells that deal damage are split, with almost none doing earth-type damage, and the rest doing poison-damage. Neither is great Earth for lack of spells, Poison for lack of weaknesses.

It is rare to see an enemy with negative poison resistance. Hell, it is rare to see an enemy with even ZERO poison resistance. Almost all the time enemies have at least some resistance to poison, at best it is low, but equal to another damage type. There's rarely any particular reason to use it compared to something else. My fire mage for instance doesn't recall encountering an enemy that is strong against fire, but vulnerable to poison.

The other use for poison is to combo to make fire, but often, fire can create fire by itself very well often anyway.


59) Leech Trait should also grant Immune to Bleeding
That is the easiest way to fix the oddity where if a character with Leech is hit with Bleeding, they heal to full from their own blood. If they're immune to bleeding, that can't be exploited and all Bloodletting will do is hit them for some slashing damage.



USER INTERFACE

60) For the love of god, please invert skill bar arrows
PLEASE. There are 5 skill bars. If I have skill bar 1 selected, and I press up, I expect to go upwards from one, to TWO. Instead I go to 5. If I have skill bar 1 selected and I press down, I expect to wrap around and go to 5. Instead I go to 2.

I didn't mention it earlier because I thought maybe I would get used to it, but I have been playing the full version for what is coming close to 100 hours and I am STILL constantly getting this confused, ALL THE TIME. Up should make the numbers go up!



Originally Posted by Stabbey
54) The Mud Huntresses exceptionally difficult


EDIT: Update - I killed the Mud Huntresses, by sacrificing a party member and locking them down with crowd control constantly. It still wasn't exactly easy, it just let me stay ahead of the damage enough. I guess this probably doesn't need much changing.

Last edited by Stabbey; 25/12/14 04:05 AM. Reason: forum glitch text