1. If the character models are the only thing you can find to complain about in character generation, thats an actual compliemnt. An elder RPG player like you should understand that.
Not that we didnt have many who were kind of superficial in the ranks... cough...
- Your party consist of two PCs because the game was meant to have only two players originally. And the game was designed to be played in co-op the most. Only later were the extra "companions" added - because the crowd demanded it. Most of combat balance problems in the game stems from this radical change in the design (but it has been mostly corrected by now, it wont bother you at all)
2. Its not a game breaking bug if you can solve that situation in another way and continue playing. Its just one option in a small situational sub quest - bug.
3. The chest behind the rope serves to show the players how to navigate through the game content using their skills. Not to make you feel nothing at all as you clikc on another cheast with some minor loot.
Learn to jump white man. Or teleport, or... other things.
4. You are not playing a mass market designed W2 that is a linear garbage that holds your hands all the time boyo.
Yes, the game should kill you outright if you didnt even put a single point into perception and then went into a difficult higher level area that is mined and requires perception.
(also, that part is easily traversable even without perception.... you have just been made into a mass market drone by W2 so you are not thinking anymore. Good news though, if you try it will come back.)
5.
I was surprised to realize that none of the objects in the inventory are lacking any sort of description.
This sentence actually means that all items in the game have a description.
Also, quest items are marked as quest items and you cannot sell them either. For me its descriptive enough.
6. The slight problems with directions and players getting where they need to go cannot be solved by more handholding. The devs have received suggestions on how to improve those smaller issues in other ways.
- dont worry, they will probably discard those and go for a quest compass to make players like you happy and more relaxed, without any synapses firing off too much. Hurst the head.
Sorry, had to be done. Tough love and all that.
And i cant stand a player who calls to original Fallouts and even Goldbox games but then behaves and plays like that.
7. The Homestaed (space island) is an integral part of the story and many, many quests so... tough luck there. I guess it could have been introduced later but then a lot of things would need to remain unclear in the first part of the game.
- you will move the plot if you go to the upper western part of the map, not the lower western part where the Orcs are. Reading and exploring on your own are required in this game. Unlike W2.
- D:OS does not have to be great for you, or anyone else.
Its just that most of your critiques are not really ... real.
Youll find better ones as you play on.