I am now done with Hunter's Edge and am level 17, moving into the Phantom Forest towards the end-game.

STORY/WORLD - HIGH PLAINS

61) Note: Spider Queen almost feels like a missing quest
You can meet a confused caravan driver in the high plains who said that the Spider queen enchanted his mind. You can also meet some spider cultists around eggs who are under her spell. There is also a spider queen. Unfortunately, killing her does nothing for them. It does not NEED to do anything for them, but the caravan drivers words put the suggestion that killing the spider queen might help them.


62) Fredericks quest is self-limiting
The problem with this quest, dealing with the half-dead Immaculate pushed off a cliff, is that half the dilemma is dependent on you healing Frederick with a blood stone but if you do that, he will immediately attack you for breaking a star stone. Unless you fail to convince him to spare the imp, in which case he will declare you have to die, and them run off and ignore any attacks on himself (and breaking your game as you enter combat but he never takes his turn).

It seems a bit of a waste to so easily trigger combat with Frederick.


INTERFACE

63) Quest Log occasionally misses the point
I get that Larian wants players to explore, and that is fine. But the quest log sometimes misses the point of a quest log. The problem is that important information is conveyed in dialogue ONLY and not added to the quest log. For example,

  • The Rat King (Hunters Edge)

    If you kill a rat, the rest run away, so you need to use poisoned cheese to bring out the rat king. Talk with the rat king and he'll tell you where to find him again. Then he vanishes and is never seen again. If you go find him right away while you remember the dialogue, that works. If you put the game down for a while, though and come back, and forget the dialogue, the quest log tells you NOTHING about where to find the Rat King again.

    Why the f*** not? That is not going to spoil the exploration experience for anyone, this is information the game has already given you AND EXPECTS YOU TO HAVE. It should be in the log.
  • The Trail of Blood stones (Hunters Edge)
    I passed a conversation check with the one-horned orc, who admitted that he stole the human s blood stones and dropped the guard's body down a hole, but that wasn't added to any quest log. Why not?!
  • This comes up in the main quest from time to time as well.
  • The Barrier around the white witch's cabin. (Luculla South)

    Oddly enough, if you SUCCEED in solving the mushroom riddles, you get a WORSE hint than if you FAIL. If you pass, all the mushroom says is [some wizard wanted to make the barrier go away]. That is IT. Nothing else. From that, though, you get a quest log entry that says "Maradino might have stashed a barrier-removal spell somewhere around the forest".

    First, that doesn't follow from what was actually said. Second, it's not helpful.

    If you fail the riddles and have to take extra steps, and threaten the fungi, then they cough up something along the lines of "I think maybe it was hidden between the two troll-guarded bridges". That IS helpful information, but it does not make it into your quest log!
  • Zandalor's house (Hunters Edge)
    You need to get into Zandalor's house. I learned how through dialogue with [Mother]. I had my camera at the wrong angle so I did not see the portal. I left the house feeling a little uncertain about where to go, but a few minutes later, I forgot exactly what she said, so I checked the official quest log and it said nothing about what to do. So then I went back to the dialogue log and re-read the passage and that had the information that should have been included in the quest log.


If the game gives you important quest-related information in dialogue, it should go into your journal. Period. You have explored through dialogue and earned that information. The game should keep it in an important place, not fluttering away in a dialogue log that will be gone fairly quickly.

Delivering important information in dialogue only might work, except the game does not keep dialogue logs for long.


64) Shelter Plane progress and Main quest progress should be different quests
Right now, both of those are lumped into "A Source Hunters Journey". I think it would be better if the Shelter Plane progress was its own quest log, it just seems to clutter up the already-long main quest one. There could be a bit of overlap where applicable.



65) Vampiric Touch Tooltip is inaccurate.
It says it does 5 vitality damage. That is wrong, thankfully, but it should be adjusted, because it gives an inaccurate representation of what the skill does.


66) Idea: Loremaster rank ?? should show enemy Willpower and Bodybuilding
Maybe a high rank of loremaster should show what willpower and bodybuilding stat an enemy has. A lot of the time, that is the determining factor if an ability is worth using on the enemy. Not really that important, just a thought. I suppose it's not needed either


67) BUG: Attack of Opportunity range is different from preview DISPLAYED range
This has gotten me a few times. I click to move carefully so I do not trigger an attack of opportunity, ACCORDING TO THE DISPLAY in game. But the enemy performs an AoO anyway because the actual range is different than the display range.


68) BUG: The AP cost display does NOT take into account penalties from [skill too low]
That's a major oversight with the AP cost display and needs to be fixed.


69) BUG: AP cost displays only display correctly for Skillbar 1
If you change skillbars, the AP display does not take into account that and only shows the AP cost for the skills on bar one. I definitely reported this one during the beta. It still is not fixed six months later?



STORY / WORLD - HUNTERS EDGE

70) Knights Tomb grating could use clarification

I followed a blood trail to a grate. The text when clicking on it said it might be possible to squeeze through, but that would mean a very long fall. That made me think that maybe I was supposed to try to use an item on it.

I tried some things: I tried dropping a teleporter stone onto the grate. That did not work. Feather Fall did not work. I spent about 30 minutes trying to find some rope, and when I found some, using THAT on the grate did not work.

It turned out that you are not supposed to get in that way, so the grate text should probably be clearer that you can't actually get in at all.


71) Knights Tomb massive overkilling jerks are kinda a dick move
I think you need to enter that place to start the orc-cultist war. However, that is gated by several things. First, you need to get the dictionary from Zandalors house. Not hard, though, since by that time you should be paying attention. Secondly, you need to solve the puzzle to open the gate. Also not hard and a reasonable puzzle. Fifth, you need decent perception to find the safe path across the floor. Reasonable enough.

Third, though, you need the character who has the dictionary in the lead if they are a step behind, you automatically go to combat. Fourth, you need to pass a charisma check so he will not try to kill you immediately. Going to combat there is an automatic failure state.

The reason is that the bad guys there can one-shot you by having a minimum damage set several thousand above what you could possibly have. You cannot actually KNOW THAT ahead of time unless you have Loremaster 4 (which admittedly is not hard). This section is of course doable and not that hard, it is just having a situation that so easily can fall into combat with guys who can one-shot you is kinda dickish.


72) Hunters Edge Bartender does not react once all hostiles are cleared.
He apparently is too far gone to notice that there is no one left alive in town?

Also, during the middle of the big damn dramatic confrontation between Jahrl and Grutilda, he ran out to serve Grutilda some alcohol, and she interrupted herself mid-speech to comment on the alcohols quality before getting back on script. The bartender should be scripted to stop running around once Jaharl痴 script to call her out is triggered.


GAMEPLAY

73) New [Follow the leaders footsteps exactly] formation please
There are lots of trapped areas. The game could really benefit from a formation that has the party follow in exactly the footsteps of the leader. (Knights Tomb, *cough*)


74) Invisibility should not be removed by taking damage from Burning or poison statuses
Show some mercy. Invisibility is typically used to save a character who is near death.


75) Enemies should not be able to f***ing shoot arrows through smoke.
If WE cannot do it, they should not be able to either. It is irritating.
EDIT: I guess we can by using manual aim so never mind this one?

Last edited by Stabbey; 27/12/14 01:08 PM. Reason: manual