I've tried to read all of the threads concerning future changes of the game.

Personally I was positively surprised that for once there was a rpg that managed to fulfil almost all of the complex criteria that would please both the experienced veteran rpg gamers, as well as beginning enthusiasts that would normally come from more action oriented rpgs.

This game is the sort of game that I'd love to see become even better. Normally I never write on blogs and actually never really care, as I see computer games come and go. But being what I would call a true rpg veteran, (with a curriculum of at least 27 years of being DM in various rpgs, and been through most single player rpgs and mmo's for computer, both fantasy and sci-fi genres), I just couldn't rest properly without giving at least some feedback on this fabulous piece of work !

So here it is:

First of all, I'd love to see more of everything! To be more precise I'll start with content.
More content, meaning more side quests or even variations to the main story. Eventually considering endings, depending of the style of play and decisions. I love it when the mood is dynamic, ie. crossing from humouristic to horror can cause marvelous effect on the player experience. If you can make the crowd laugh, you can also make them cry, as they say.
For mood setting in computer games though, the soundscape is extremely important, as I am well aware that you know of, but it would be great to have an even more immersive sound. This requires lots of work an coordination with all of the other elements in the game, but that would definately lift it to the next level.

Secondly, gameplaywise, even more options, more skills for each line of specialties, considering even more cross-over combo effects amongst the different specialties to create even more surprise in the unknown combat situations,... which you already did very well btw! =D
And by the maker!, keep it hardcore in regards to choices the players make, no redo's or respec options. It's great when there are lots of options, but no turning back! This increases so much more the players interaction and interest !! =D And also a good way to avoid min/maxers in the game and more variation to player styles. I just hate it when all chars of a certain class end up knowing exactly the same skills, and wearing the same gear etc. at end game. Would love to see a broad range of useful skills at endgame.

Third: Races! Why not implement more races in the game, for even more variety. Orcs you've already introduced as npcs. Would be interesting to see uncommon races or even monster races, such as the goblins of different types, maybe elementals or half elementals, or other variations that might suit the world.

Fourth: Crafting. People have mentioned it earlier in blogs. I personally like a simple though diverse crafting system. I like the logics of combining certain things that intuitively could work and see it actually working, without having to gather a special recipe. For that I'd also like to see more customization of items and looks, be it the design and colouring/effects on weapons, gear and armor.

Fifth: Housing. Would be great at some point in the game to have a place to call home, where you can stash your stuff, decorate, rest and craft. And as the game progresses there could be upgrades and events happening there. Maybe different quartes claimed or distributed amongst players, henchmen and npcs ? I know that End of Time has that functionality, but maybe a bit too static to call home... just thoughts.

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Well that's it for now.. I'll write as I come across something.. not done with the game yet.. =) Looking forward to see the rest of the content !! =D

I usually don't say much.. but when I do I'm kinda unstoppable..
please bear with me... =P

Peace out ! cheer party birthdayjump claphands