Under the resource manager is where you can find a list of effects.
Yes, you can have 4 followers. I didn't test it for bugs but I have had 6 members in my party before.
Comment out or remove the following sections to test it:
//If party is full, reset hired flag and play a message
IF
GlobalEventSet("LudoHired")
AND
CharacterGetVarInteger(CHARACTER_Player1, "members", 2)
THEN
CharacterDisplayText(CHARACTER_Ludo,"NoRoom");
GlobalClearEvent("LudoHired");
//If one person is in the party at time of hire, set the variable to 2
IF
GlobalEventSet("LudoHired")
AND
CharacterGetVarInteger(CHARACTER_Player1, "members", 1)
THEN
CharacterSetVarInteger(CHARACTER_Player1, "members", 2);
//If nobody is in the party at time of hire, set variable to 1
IF
GlobalEventSet("LudoHired")
AND
CharacterGetVarInteger(CHARACTER_Player1, "members", 0)
THEN
CharacterSetVarInteger(CHARACTER_Player1, "members", 1);
and
//If one person was in party, set to 0
IF
GlobalEventSet("LudoDismissed")
AND
CharacterGetVarInteger(CHARACTER_Player1, "members", 1)
THEN
CharacterSetVarInteger(CHARACTER_Player1, "members", 0);
//If two people were in party, set to 1
IF
GlobalEventSet("LudoDismissed")
AND
CharacterGetVarInteger(CHARACTER_Player1, "members", 2)
THEN
CharacterSetVarInteger(CHARACTER_Player1, "members", 1);
Last edited by Burgee; 31/12/14 01:26 AM.